Hi I'm Sebastian, I am a game developer and student at HAW Ansbach in Germany! I mainly focus on Game Art and Leveldesign but have also taken up an interest in coding.
My main softwares are Blender, Unity and Photoshop but I also have some experience using Cinema 4D and Unreal Engine, as well as other Adobe Applications like Illustrator, Premiere Pro or After Effects.
I spend most of my personal time with videogames but when I am not in front of my desk I like to go cycling or look for places with medieval stuff.
I do not like real life too much, I find any kind of fiction more interesting. Also I believe MS Paint is the greatest piece of computer software ever made.
My skillset:
My strongest side is 3D Modeling using blender, I am quite neat at making optimized meshes, with usefull loops, and decent UV Mapping. I've also grown fond of Unity and C#. I know my way around the basics and some advanced functions, like particle systems or the terrain tool, and I am able to teach myself new things through documentation and research. The same goes for the aspect of coding, my scripts are probably not very optimized but I am able to code medium level mechanics. My weakest suite is 2D Art, I am not as handy with a pen as most people but it's enough for scribbles and rough sketches to get points across. I am quite good with photoshop though and know my way around it.
Thank you!